Fishy Worlds
Limited to 1 day of the allotted 2 days, with full credit to Rogerio and Thea!
Our vision was to adopt the physics from Angry Birds to apply casting the fishing rod and line with the right amount of power and accuracy to catch the most and hopefully biggest fish. It must be said that this is far from a proof of concept of the vision, hence only in the early stages of physics experimentation.
The game would ideally have a progression system that enables players to upgrade to the right tools for the right "fishing assignment", depending on whether the player is deep-sea fishing, lake or stream fishing - catching lots of fish or just that one BIG fish.
Aspects like strength and energy should play in, to e.g. ensuring an energy usage when using different kinds of rods/tools as well as fishing for different kinds of fish.
The aim of the game is to support the supply of "food" within its meta game "Worlds FRVR", however, can also be played as a hyper casual game at any moment.
Status | Released |
Platforms | HTML5 |
Authors | Roger13, yasinjensen |
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